2014 - 2017 BA, Digital Media (Game Design), University of Central Florida
2013 - 2014 AA, Seminole State College of Florida
August - Present (2018) Hardsurface/Texture Artist (Contract), Sinful Monarchy I’m working on the studio’s upcoming game. My responsibilities include 3D modeling, UVs, texturing models and fixing texture/UV/geometry issues.
August - Present (2018) 3D Stock Contributor (Contract), Adobe I was contracted by Adobe to provide royalty based 3D assets for their Stock library. For use in their Dimension app.
May - July (2018) 3D Artist (Contract), Titanomachy Studios Serving as the team's primary 3D artist, I was brought on for the polishing phase of the game Guardian of the Forest. I’m responsible for Animation/3D art QA, geometry optimization, and improving texture work.
Mar - Present (2018) 3D Environment Artist, Jewel Seeker Entertainment Currently developing the demo For the project Apprentice Arriving. I’m responsible for modeling/texturing environment art, world building and lighting the games first level. I’m also in charge of maintaining art and atmospheric consistency within the game.
Jan - June (2017) 3D Environment Artist, Level Designer, World Builder Game Design Workshop, University of Central Florida
Served as a level designer and a world builder for the game Pastry Panzer Panic! I created 3D environment props and larger architectural pieces for all levels of the game.
August - Dec (2016) 3D Environment Artist, Level Designer, World Builder Game Design Workshop, University of Central Florida I worked as a level designer and world builder for the game Empress. I modeled and textured all 3D environment art for the game’s first level.
May - July (2016) 3D Environment Artist Game Design Workshop, University of Central Florida
Primarily served as a 3D artist for Lucid Shift, creating environment props for all 4 levels. I also did some 2D graphic artwork.
Skills & Proficiencies
3D Modeling/Sculpting & PBR Texturing: Autodesk Maya, ZBrush, Substance Designer/Painter
Modular Kit Creation
Lighting and Rendering
Team Based Collaboration and Communication
Development Tools: Unity, Unreal Engine 4, Maya, Mudbox, ZBrush, Substance, Marmoset Toolbag, Photoshop and Speedtree